forums.station.sony.com/dcuopc/posts/list.m?topic_id=39217Combat Rating / Item Level! These are two statistics that have existed under the hood that we are now making public! Each item has an “Item Level” that roughly indicates the power of the item. When worn together, your “Combat Rating” is a measure of your total effectiveness in combat and is based on the weighted average of the best equipment you own per slot. This means your Combat Rating improves as you earn better gear. Players can find their Combat Rating under the Stats section in their Inventory. The tougher Hard Mode Alerts will now have a minimum Combat Rating that must be met before you can queue for them.
New Raid! Defeat Zod to regain control of the Sunstone Crystal Matrix! Queue for the Fortress of Solitude: Sunstone Matrix under the Raids section in your On Duty menu. Combat Rating: 53
General:
The Society has managed to steal the plans for the new stations being installed in the JLA Watchtower. They've begun assembling them in each wing of the Hall of Doom but its function remains classified. Both organizations have begun installing additional stations in some of the city safehouses, but remain tightlipped about their objectives.
Attacks made by Tier 3 enemies, such as those found in the Fortress of Solitude, now ignore 25% of base defense.
Defense values for Tier 3 armor have been raised.
Removed the erroneous stats from the Gray quality item, Advanced Telescoping Baton
Minor Matchmaking Updates:
o Players are now notified of their assigned group role.
o A new category section has been added for Tier 2 Duos.
The player will now be messaged when trying to phase into the phase they are currently in.
Ignore now works properly with shout, say, trade, versus, league, tell and group chat.
Fixed an issue that would sometimes cause NPC’s to not drop loot when they were dealt massive amounts of damage and/or knocked out with one hit.
Mail sent by the Broker to inform you of an item’s sale will no longer have Cash attached. The funds should now be automatically placed into your Cash instead.
Mail with attachments can no longer be deleted if you have a full inventory.
Running the game in windowed mode should no longer cause the cursor to travel outside of the window incorrectly.
Movement Modes:
Acrobat:
Launching Roll should now play effects more consistently.
Updated UI descriptions for Grapple Line and Glide Line to better describe how to perform the ability.
Flight:
Fliers should be able to turn correctly after using the Phase Shifter.
Fliers should no longer slide while animating for the Air Burst and Low Pressure abilities.
Super Speed:
Speedsters should no longer slide while animating for the Speed Drain ability.
Powers:
Fire:
Abilities no longer apply an additional 25% bonus health buff. This affects: Absorb Heat, Backdraft, Burning Determination, Wild Fire, Consume Objects, and Stoke Flames.
In addition to increasing their maximum Health by 60% when using super powers, Fire Tanks now gain additional Health based on their Dominance score. The increase is slightly more than 2 additional Health for every point of Dominance.
Healing caused by Fire abilities now scale with Dominance combined with Restoration. This affects: Absorb Heat, Backdraft, Burning Determination, Wildfire, Burnout, Consume Objects, Fiery Weapon, Stoke Flames, Eternal Flame and Reignition.
Gadgets:
Turrets that use cryogenic rounds will play effects more consistently.
The damage prevention effect of Hide now scales and prevents damage equal to about 50% of your Restoration score and 100% of your Dominance combined. The cooldown has been decreased to 20 seconds. Non-stealth game effects can now persist after the stealth effects have ended.
The damage prevention effect of Neural Neutralizer now scales and prevents damage equal to about 50% of your Restoration score and 100% of your Dominance combined. The shield now persists for five seconds.
The healing caused by Anesthetic now scales with Dominance combined with Restoration. The cost has been decreased to 35% supercharge.
Ice:
·Winter Ward no longer applies an additional Defense buff.
Winter ward, Bitter Winds and Shatter Restraints again provide a damage prevention effect regardless of role. The damage prevention scales and prevents additional damage roughly equal to 13.5% of your Restoration score combined with 100% of your Dominance.
In the DPS role, the maximum damage Reflection prevents is equal to 50% of your Restoration and 100% of your Dominance combined.
The amount healed by Hibernation now scales with your Dominance combined with Restoration.
Ice Elemental healing now scales with Dominance combined with Restoration. It now prevents additional damage equal to your Dominance combined with Restoration.
Iconic:
Sonic Cry will now properly apply a stun to an enemy when used.
The damage prevention effect of Hard Light Shield now scales and prevents damage equal to your Restoration and Dominance score combined.
Light:
Healing caused by Restore and Triage now scales with Dominance combined with Restoration. The cooldown on Triage has been reduced to 60 seconds.
The damage prevention effect of Light Barrier now scales and prevents damage equal to 50% of your Restoration and 100% Dominance score combined.
The damage prevention effect of Group Shielding now scales and prevents additional damage equal to your Restoration and Dominance score combined.
Using a combination from a tray power no longer turns off hard lock on the target.
Mental:
The damage prevention effect of Grandeur and Reflect Pain now scales and prevents damage equal to 13.5% of your Restoration score and 100% of your Dominance combined.
The damage prevention effect of Telekinetic Shield now scales and prevents damage equal to 50% of your Restoration score and 100% of your Dominance combined.
The damage prevention effect of Bastion now scales and prevents additional damage equal to your Restoration and Dominance scores combined.
The damage prevention effect of Psychic Shield now scales and prevents damage equal to 125% of both your Dominance and Restoration combined.
Nature:
Nature: Primal Wolf Form: The Slam attack is now vulnerable to block as intended.
Nature: Swarm Shield now scales the maximum damage it may prevent based upon your Restoration score. It prevents damage equal to 60% of your Restoration while in the Damage role and 125% of your Restoration in the Healer role.
Sorcery:
Sorcery: Boon of Souls now scales the maximum damage it may prevent based upon your Restoration score. It prevents damage equal to 60% of your Restoration while in the Damage role and 125% of your Restoration in the Healer role.